This is the 4.3 Warrior DPS guide for Dragon Soul normal modes. It's meant to give instruction, tips, and tricks on how to crit big as a Warrior in the latest patch. Warriors are overall very strong in Dragon Soul because they scale very well with the rising item levels. There is also a lot of random incoming damage to feed your rage bar and thus make your dps higher. Just don't stand in the "rage pools" too much and cause your healers heart attacks. Still, if you decide to stay in the fire, just hire a healer and you're good to go.
Fri, 02/12/2011 - 15:10by wakoz
This patch 4.3 Dragon Soul Warlock guide was written to offer you guidance through the first seven bosses in normal mode Dragon Soul and should contain relevant information for both raid sizes and all three specs. If you should find incorrect information or your questions unanswered just make a post and I'll try to look into it.
Mon, 28/11/2011 - 15:46by Hermanni
This is the hunter guide for Dragon Soul normal modes by Rinku. Even when hunters won't possibly be shining in the upcoming patch, here are some thoughts on how to squeeze as much as possible out of our class . This post doesn't take a position on which spec you should play. All the encounters mentioned are based on PTR experience and can vary from how they will be when released.
Mon, 28/11/2011 - 12:13by rinku
This is a shadow priest guide for Dragon Soul normal modes. We won't be focusing on the rotation or theorycraft part of the class. We rather take a look at how the encounters look like as a whole, and what kind of thins our fellow shadow priests should keep in mind when going to pull the boss for the first time. I (xenophics) and Kyy wish that this guide will help you with the upcoming raids starting on next Tuesday/Wednesday.
Sun, 27/11/2011 - 16:10by xenophics
For starters: Mages again have two competitive specs for raiding through upcoming buffs for the Fire tree, which makes Fire viable once again. I found Arcane’s single target DPS a tad superior yet I would recommend using Fire at almost all of the bosses throughout the instance because of many movement intensive fights, but let’s see if we can find some room for Arcane also (other than bringing 3% damage).
Sat, 26/11/2011 - 16:10by Iiris