<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xml:base="https://www.paragon.fi/taxonomy/term/342/all" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:og="http://ogp.me/ns#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:sioc="http://rdfs.org/sioc/ns#" xmlns:sioct="http://rdfs.org/sioc/types#" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#">
  <channel>
    <title>nerf</title>
    <link>https://www.paragon.fi/taxonomy/term/342/all</link>
    <description></description>
    <language>en</language>
          <item>
    <title>On nerfs and hotfixes</title>
    <link>https://www.paragon.fi/blogs/nerfs-and-hotfixes</link>
    <description>&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;Nerfs and hotfixes seem to have played a bigger than usual part in this tier&#039;s progress. xenophics takes a look on the two and reflects on how they affect the progress guilds make on hardest of the hard bosses. Are nerfs and hotfixes actually always useful, and should the bosses be rather killed in the &quot;clean way&quot;, or is it more interesting to see an innovative way to solve the problems guilds are fighting with?&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
     <pubDate>Sat, 24 Nov 2012 06:55:57 +0000</pubDate>
 <dc:creator>xenophics</dc:creator>
 <guid isPermaLink="false">1064 at https://www.paragon.fi</guid>
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